To me, Doom is a violent survival horror set in an unstable reality, and I always saw the game as some kind of SciFi Berserk.
#So you want to play some fucking doom Pc
Even your perception of Doom is yours and yours alone, not matter if you bought the PC box, downloaded it or got a sourceport bundled with Brutal Doom. What I mean is that I don't think there never was a proper way to play Doom and that the purism doesn't make sense. And yet we were playing the Vanilla Doom on keyboard-only, how much more purist than that can you get? Seriously I learned about Ion Storm only years after finishing Deus Ex, and I didn't know that unplayable dll missing demo of Daikatana that intringued me so much was linked to the Mane King himself. Kids don't do this, they just wanted the Doom thingie or the more salacious Duke Nukem thingie. We didn't deathmatch, we didn't know about Quakecon, we weren't listening to metal nor worshipping John Romero, and we sure didn't find Cacodemons cute. I was playing Vanilla Doom as a elementary school kid as early as 97 and we didn't do it the 93 way. Overall I think Doom is more about an ambiance and a playstyle than "doing things the 93 way". It's a good foundation to build on, but you still have to build something which is the continuation of the Doom rules, not a chaotic charge that looks like a cool idea if you squint really hard, or trying to make it another game it is not. Doom is incredibly well-paced, has an incredibly diverse roster and mechanics while being fairly straightforward. The most memorable works in all domains come from material or arbitrary limitations, as these give focus and allow the realization of the potential of each ingredient.
![so you want to play some fucking doom so you want to play some fucking doom](https://www.denofgeek.com/wp-content/uploads/2020/03/Doom-Eternal-1.jpg)
If it's the same thing all over again, then it's boring. If it's throwing things together with no taste, no logic, and no goal, then it's not.
![so you want to play some fucking doom so you want to play some fucking doom](https://static01.nyt.com/images/2019/09/08/magazine/08mag-jcpoa-topper/08mag-jcpoa-topper-articleLarge-v5.jpg)
![so you want to play some fucking doom so you want to play some fucking doom](https://assets1.ignimgs.com/2020/05/13/development-doomhalflife-blogroll-1589329505465.jpg)
If it is done in a tasteful and intelligent way, it's good. Also the best way to play Underhalls is with babyonemoretime.wav, fight me. But after looking at Icarus review of Sigil I think the Buckethead soundtrack gave an exceptional ambiance to Hell that is worth exploring. MIDI files tend to go very well with the game and support that unique 90s PC game ambiance. But once again, it has to be done in a good way by the modder and not be some frankenmod.Īs for the music, I think it's more a matter of it fitting in the mood than the quality of it. Shaking things a little like for instance Eviternity did is good. People aren't afraid anymore of Archviles and talk about them like jaded surgeons talk about yesterday's mangled corpse. For instance, I'd gladly play some Doom wad of The Citadel if the weapons and level design were interesting. Total conversions and sprite changes don't bother me as long as there is a logic to it. Non-automated crouching is useless and dumb IMHO. But jumping is a gameplay mechanic which can have some purpose if it's more than a useless hump that you have do not to get punished and if the level mapper incorporated it in an intelligent way. I don't freelook so I'd rather have maps with no jump. Maybe some kind of hybrid between survival horror and a shooter. To me Doom is less about shooting and more about surviving, intelligent movement and overall the decyphering of a locked level. I play on autoaim on ZDoom, not only because it feels like the intended way to play the game but also because I consider autoaim as a good alternative to freelook. Do custom monsters or weapons affect your enjoyment of the wad you're playing? do scaled sprites bother you? Do you want everything that old doom pixel way? does it bother you if a map set has some things in it that don't perfectly fit the DOOM style?
![so you want to play some fucking doom so you want to play some fucking doom](https://pics.me.me/hedic-so-you-want-to-play-some-fucking-sourceports-what-52508646.png)
do map sets that incorporate jumping and crouching as something you HAVE to do bother you? do you play with autoaim or do you use mouselook?